When you order a server, you choose a location. It looks like a detail, but it’s one of the most important decisions – it affects every player’s ping.
Why location matters
Data travels over the network at a finite speed and passes through many routers along the way. The closer the server is to your players (and the better the connectivity), the lower the latency (ping). In shooters and PvP every millisecond counts, but even in Minecraft it’s the difference between smooth and rubber-banding gameplay.
Poland – our primary location
Poland is the core of our infrastructure:
- our most powerful machines with AMD Ryzen 9 7950X3D,
- premium anti-DDoS protection that we develop ourselves,
- close to central Europe – the Czech Republic, Slovakia, Poland and neighbours.
Recommended for: most communities in central Europe and anyone who wants maximum performance and the highest level of protection.
Germany – secondary location
Germany is one of Europe’s main internet hubs:
- our own anti-DDoS protection with game filters,
- excellent reach for players in western Europe (DE, AT, NL, BE…).
Recommended for: international communities, servers with players across Europe and as a second location for test or backup servers.
How to decide
- Where are your players? Mostly central Europe → Poland. A mix from across Europe → consider Germany.
- What are you running? Demanding, high-traffic servers benefit from the performance and premium protection in Poland.
- Need redundancy? Spread your projects across both locations.
Can I change location later?
Yes. If another location suits you better, contact support and we’ll move your server. Your data stays intact.
More about both locations on the Locations page.