Anti-DDoS protection
Protection
we build ourselves.
No off-the-shelf box. We develop our anti-DDoS protection in-house, tune it for game traffic and deploy it right in front of your servers. Always on and included.
Animation: malicious traffic is stopped by our protection, legitimate players reach the server.
Right in the control panel
You see every attack.
And what it was.
The AntiDDoS section shows your protection mode, active filters, traffic and attack history – including detected game floods like FiveM UDP/TCP or Minecraft Java.
- Protection modes and custom filters
- Incoming, dropped and outgoing traffic in real time
- Attack history with peaks in Mbit/s and kpps
- Type detection: SYN, UDP and game floods
Layers of protection
From packet floods
to clever bots.
Volumetric attacks
UDP/TCP floods, amplification (DNS, NTP, Memcached…) and SYN floods are stopped at the network edge before they saturate the link.
Game protocols
Game filters verify that traffic matches the game’s protocol. Login and connect floods, query attacks and bots end with us.
Continuous tuning
We keep tuning the rules based on what we actually see on our servers. New attack patterns are handled by us, fast.
Game filters
A filter for every game.
A game filter knows the game’s protocol. It knows what a real player looks like – and what doesn’t.
Locations
Protection in both locations
Noveric Shield Premium · Poland
Premium protection developed in-house. We filter volumetric attacks as well as sophisticated game-protocol attacks, and tune the rules based on what actually hits our servers.
Noveric Shield · Germany
Our own anti-DDoS solution with game filters for the most common game protocols. Same philosophy as in Poland: legitimate traffic passes, attacks end at the network edge.
Why us
Benefits of in-house protection
Built in-house
We develop our protection ourselves. When a new attack type appears, we react – no waiting for a vendor.
Game filters
Filters understand the protocols of Minecraft, FiveM, Rust, DayZ and more. They can tell players from attacks.
Always on
Protection runs non-stop, with no switching into “attack mode” and no connection drops.
L3/L4 and L7
Volumetric attacks as well as game-protocol attacks – bots, connect and query floods.
Included
No surcharges for protection or “clean IPs”. Every server gets it.
Transparent
See every mitigated attack right in the control panel.
FAQ
Protection questions
Do I pay extra for DDoS protection?
No. Protection is part of every plan and runs non-stop.
What if an attack gets through?
We continuously tune our protection on real traffic. If you notice a problem, contact support – because we build it ourselves, we can adjust rules quickly without waiting for an external vendor.
Does filtering affect player ping?
Filtering happens at the network edge and is designed to add minimal latency. Legitimate players shouldn’t notice a difference.
Does it also protect my website or database?
Protection covers traffic to your game servers hosted with us. For other services we recommend not exposing their IP addresses unnecessarily.
Will I see when I’m being attacked?
Yes, an overview of mitigated attacks is available right in the control panel.
A server that survives wipe day.
Pick a game, choose a plan and leave the rest to us. Performance, protection and the control panel are all included.